Put the goggles on and you are in prison, caged in a cold white concrete 6 x 9 cell. The only signs of life are the dirty scuff marks ascending the walls and the steely toilet that drips ‘because it sweats and it hits the floor; chswip, tcshwip, tschip’. Francesca Panetta and Lindsay Poulton’s 6x9: An Immersive Experience of Solitary Confinement (2016), along with other VR work, promises an immersive experience, attempting to conjure a first-person experience of the traumatising conditions of solitary confinement.