All of these games are interventions situated inside cultures of death. They very much depend on the master’s tools. For some, that might not be radical enough. To me, it feels honest. These games take as their starting point the places where we find ourselves, both in terms of video game culture and our wider biopolitical environment, and they look for ways to challenge it, to develop or change. They believe in our capacity to grow and evolve. They recognise that there is no gap between today and tomorrow. We must build to where we want to be from where we are.