Published in Overland Issue 220 Spring 2015 · Uncategorized Issue 220 Editorial team REGULARS Editorial Giovanni Tiso Mel Campbell Alison Croggon Contributors FEATURES Luke Stegemann Trouble on the hour, every hour The tensions in Europe’s borderlands Anonymous Statement of vindication Tracing misogynist-driven violence Jason Wilson A presence that disturbs Climate change: natural and inevitable Jennifer Mills Detroit, I do mind In capitalism’s graveyard Ken MacLeod Hard to be a god Hard to be a science fiction writer Anwen Crawford No place like home The fight for the waterfront David Lockwood A person of very little interest Things ASIO got wrong Fair Australia Prize Winners of the inaugural NUW Fair Australia Prize FICTION Zahid Gamieldien Pyrene Omar Musa No breaks POETRY john tranter The linden tree Young folly ellen van neerven Invisible spears kate lilley Austerity georgina woods Paradise losing michael farrell The bush and the internet are interchangeable sam langer A sky open and shut fiona wright Autumn poem frances olive Arcady corey wakeling Agora, Arcadia ARTWORK TAI SNAITH Editorial team More by Editorial team › Overland is a not-for-profit magazine with a proud history of supporting writers, and publishing ideas and voices often excluded from other places. If you like this piece, or support Overland’s work in general, please subscribe or donate. Related articles & Essays 24 April 2024 · History Anzac Day and the half-remembered history of the Anzacs in Palestine Bill Abrahams and Lucy Honan Schools are deliberate targets for government-funded mystification about Australia’s role in wars. Such instances of official remembrance crowd out the realities of war, and the consequences of Australia’s role in imperialism. As teachers, we should strive to resist this, and we should introduce our students to a fuller understanding of the history of the Anzacs. 22 April 2024 · Gaming Game-death in infinite game-worlds: Darkest Dungeon 2 Josie/Jocelyn Suzanne Death is the ultimate stamp of value. It was invented to sell arcade-like 1 Up repetition to the home market. To read politics in videogames is to learn to read necropolitically, which is why gamers don’t like politics.