Straight shooting: why Wolfenstein works

Type
Review
Category
Culture

When Id Software’s Wolfenstein 3D was released in 1992, it birthed video games’ most paradoxical genre: the first-person shooter. In such games, the player looks through the eyes of the playable character, walking not to the side of a stage but into a world. A machine gun protrudes from the bottom of the screen, extending the player’s limbs into the pictorial space of the screen like the columns of a Baroque ceiling painting.

Wolfenstein-Supersoldier